Tugas Gambar Pemandangan PBO B

1. Class Window


2. Output


3. Circle Class
import java.awt.*;
import java.awt.geom.*;

/**
 * A circle that can be manipulated and that draws itself on a canvas.
 * 
 * @author  Michael Kölling and David J. Barnes
 * @version 1.0  (15 July 2000)
 */

public class Circle
{
    private int diameter;
    private int xPosition;
    private int yPosition;
    private String color;
    private boolean isVisible;

    /**
     * Create a new circle at default position with default color.
     */
    public Circle()
    {
        diameter = 30;
        xPosition = 20;
        yPosition = 60;
        color = "blue";
        isVisible = false;
    }

    /**
     * Make this circle visible. If it was already visible, do nothing.
     */
    public void makeVisible()
    {
        isVisible = true;
        draw();
    }

    /**
     * Make this circle invisible. If it was already invisible, do nothing.
     */
    public void makeInvisible()
    {
        erase();
        isVisible = false;
    }

    /**
     * Move the circle a few pixels to the right.
     */
    public void moveRight()
    {
        moveHorizontal(20);
    }

    /**
     * Move the circle a few pixels to the left.
     */
    public void moveLeft()
    {
        moveHorizontal(-20);
    }

    /**
     * Move the circle a few pixels up.
     */
    public void moveUp()
    {
        moveVertical(-20);
    }

    /**
     * Move the circle a few pixels down.
     */
    public void moveDown()
    {
        moveVertical(20);
    }

    /**
     * Move the circle horizontally by 'distance' pixels.
     */
    public void moveHorizontal(int distance)
    {
        erase();
        xPosition += distance;
        draw();
    }

    /**
     * Move the circle vertically by 'distance' pixels.
     */
    public void moveVertical(int distance)
    {
        erase();
        yPosition += distance;
        draw();
    }

    /**
     * Slowly move the circle horizontally by 'distance' pixels.
     */
    public void slowMoveHorizontal(int distance)
    {
        int delta;

        if(distance < 0) 
        {
            delta = -1;
            distance = -distance;
        }
        else 
        {
            delta = 1;
        }

        for(int i = 0; i < distance; i++)
        {
            xPosition += delta;
            draw();
        }
    }

    /**
     * Slowly move the circle vertically by 'distance' pixels.
     */
    public void slowMoveVertical(int distance)
    {
        int delta;

        if(distance < 0) 
        {
            delta = -1;
            distance = -distance;
        }
        else 
        {
            delta = 1;
        }

        for(int i = 0; i < distance; i++)
        {
            yPosition += delta;
            draw();
        }
    }

    /**
     * Change the size to the new size (in pixels). Size must be >= 0.
     */
    public void changeSize(int newDiameter)
    {
        erase();
        diameter = newDiameter;
        draw();
    }

    /**
     * Change the color. Valid colors are "red", "yellow", "blue", "green",
     * "magenta" and "black".
     */
    public void changeColor(String newColor)
    {
        color = newColor;
        draw();
    }

    /*
     * Draw the circle with current specifications on screen.
     */
    private void draw()
    {
        if(isVisible) {
            Canvas canvas = Canvas.getCanvas();
            canvas.draw(this, color, new Ellipse2D.Double(xPosition, yPosition, 
                    diameter, diameter));
            canvas.wait(10);
        }
    }

    /*
     * Erase the circle on screen.
     */
    private void erase()
    {
        if(isVisible) {
            Canvas canvas = Canvas.getCanvas();
            canvas.erase(this);
        }
    }
}


4. Square Class
import java.awt.*;

/**
 * A square that can be manipulated and that draws itself on a canvas.
 * 
 * @author  Michael Kölling and David J. Barnes
 * @version 1.0  (15 July 2000)
 */

public class Square
{
    private int size;
    private int xPosition;
    private int yPosition;
    private String color;
    private boolean isVisible;

    /**
     * Create a new square at default position with default color.
     */
    public Square()
    {
        size = 30;
        xPosition = 60;
        yPosition = 50;
        color = "red";
        isVisible = false;
    }

    /**
     * Make this square visible. If it was already visible, do nothing.
     */
    public void makeVisible()
    {
        isVisible = true;
        draw();
    }

    /**
     * Make this square invisible. If it was already invisible, do nothing.
     */
    public void makeInvisible()
    {
        erase();
        isVisible = false;
    }

    /**
     * Move the square a few pixels to the right.
     */
    public void moveRight()
    {
        moveHorizontal(20);
    }

    /**
     * Move the square a few pixels to the left.
     */
    public void moveLeft()
    {
        moveHorizontal(-20);
    }

    /**
     * Move the square a few pixels up.
     */
    public void moveUp()
    {
        moveVertical(-20);
    }

    /**
     * Move the square a few pixels down.
     */
    public void moveDown()
    {
        moveVertical(20);
    }

    /**
     * Move the square horizontally by 'distance' pixels.
     */
    public void moveHorizontal(int distance)
    {
        erase();
        xPosition += distance;
        draw();
    }

    /**
     * Move the square vertically by 'distance' pixels.
     */
    public void moveVertical(int distance)
    {
        erase();
        yPosition += distance;
        draw();
    }

    /**
     * Slowly move the square horizontally by 'distance' pixels.
     */
    public void slowMoveHorizontal(int distance)
    {
        int delta;

        if(distance < 0) 
        {
            delta = -1;
            distance = -distance;
        }
        else 
        {
            delta = 1;
        }

        for(int i = 0; i < distance; i++)
        {
            xPosition += delta;
            draw();
        }
    }

    /**
     * Slowly move the square vertically by 'distance' pixels.
     */
    public void slowMoveVertical(int distance)
    {
        int delta;

        if(distance < 0) 
        {
            delta = -1;
            distance = -distance;
        }
        else 
        {
            delta = 1;
        }

        for(int i = 0; i < distance; i++)
        {
            yPosition += delta;
            draw();
        }
    }

    /**
     * Change the size to the new size (in pixels). Size must be >= 0.
     */
    public void changeSize(int newSize)
    {
        erase();
        size = newSize;
        draw();
    }

    /**
     * Change the color. Valid colors are "red", "yellow", "blue", "green",
     * "magenta" and "black".
     */
    public void changeColor(String newColor)
    {
        color = newColor;
        draw();
    }

    /*
     * Draw the square with current specifications on screen.
     */
    private void draw()
    {
        if(isVisible) {
            Canvas canvas = Canvas.getCanvas();
            canvas.draw(this, color,
                    new Rectangle(xPosition, yPosition, size, size));
            canvas.wait(10);
        }
    }

    /*
     * Erase the square on screen.
     */
    private void erase()
    {
        if(isVisible) {
            Canvas canvas = Canvas.getCanvas();
            canvas.erase(this);
        }
    }
}


5. Triangle Class
import java.awt.*;

/**
 * A triangle that can be manipulated and that draws itself on a canvas.
 * 
 * @author  Michael Kölling and David J. Barnes
 * @version 1.0  (15 July 2000)
 */

public class Triangle
{
    private int height;
    private int width;
    private int xPosition;
    private int yPosition;
    private String color;
    private boolean isVisible;

    /**
     * Create a new triangle at default position with default color.
     */
    public Triangle()
    {
        height = 30;
        width = 40;
        xPosition = 50;
        yPosition = 15;
        color = "green";
        isVisible = false;
    }

    /**
     * Make this triangle visible. If it was already visible, do nothing.
     */
    public void makeVisible()
    {
        isVisible = true;
        draw();
    }

    /**
     * Make this triangle invisible. If it was already invisible, do nothing.
     */
    public void makeInvisible()
    {
        erase();
        isVisible = false;
    }

    /**
     * Move the triangle a few pixels to the right.
     */
    public void moveRight()
    {
        moveHorizontal(20);
    }

    /**
     * Move the triangle a few pixels to the left.
     */
    public void moveLeft()
    {
        moveHorizontal(-20);
    }

    /**
     * Move the triangle a few pixels up.
     */
    public void moveUp()
    {
        moveVertical(-20);
    }

    /**
     * Move the triangle a few pixels down.
     */
    public void moveDown()
    {
        moveVertical(20);
    }

    /**
     * Move the triangle horizontally by 'distance' pixels.
     */
    public void moveHorizontal(int distance)
    {
        erase();
        xPosition += distance;
        draw();
    }

    /**
     * Move the triangle vertically by 'distance' pixels.
     */
    public void moveVertical(int distance)
    {
        erase();
        yPosition += distance;
        draw();
    }

    /**
     * Slowly move the triangle horizontally by 'distance' pixels.
     */
    public void slowMoveHorizontal(int distance)
    {
        int delta;

        if(distance < 0) 
        {
            delta = -1;
            distance = -distance;
        }
        else 
        {
            delta = 1;
        }

        for(int i = 0; i < distance; i++)
        {
            xPosition += delta;
            draw();
        }
    }

    /**
     * Slowly move the triangle vertically by 'distance' pixels.
     */
    public void slowMoveVertical(int distance)
    {
        int delta;

        if(distance < 0) 
        {
            delta = -1;
            distance = -distance;
        }
        else 
        {
            delta = 1;
        }

        for(int i = 0; i < distance; i++)
        {
            yPosition += delta;
            draw();
        }
    }

    /**
     * Change the size to the new size (in pixels). Size must be >= 0.
     */
    public void changeSize(int newHeight, int newWidth)
    {
        erase();
        height = newHeight;
        width = newWidth;
        draw();
    }

    /**
     * Change the color. Valid colors are "red", "yellow", "blue", "green",
     * "magenta" and "black".
     */
    public void changeColor(String newColor)
    {
        color = newColor;
        draw();
    }

    /*
     * Draw the triangle with current specifications on screen.
     */
    private void draw()
    {
        if(isVisible) {
            Canvas canvas = Canvas.getCanvas();
            int[] xpoints = { xPosition, xPosition + (width/2), xPosition - (width/2) };
            int[] ypoints = { yPosition, yPosition + height, yPosition + height };
            canvas.draw(this, color, new Polygon(xpoints, ypoints, 3));
            canvas.wait(10);
        }
    }

    /*
     * Erase the triangle on screen.
     */
    private void erase()
    {
        if(isVisible) {
            Canvas canvas = Canvas.getCanvas();
            canvas.erase(this);
        }
    }
}


6. Picture Class

/**
 * This class represents a simple picture. You can draw the picture using
 * the draw method. But wait, there's more: being an electronic picture, it
 * can be changed. You can set it to black-and-white display and back to
 * colors (only after it's been drawn, of course).
 *
 * This class was written as an early example for teaching Java with BlueJ.
 * 
 * @author  Michael Kölling and David J. Barnes
 * @version 1.1  (24 May 2001)
 */
public class Picture
{
    private Square wall;
    private Square window;
    private Triangle roof;
    private Circle sun;

    /**
     * Constructor for objects of class Picture
     */
    public Picture()
    {
        // nothing to do... instance variables are automatically set to null
    }

    /**
     * Draw this picture.
     */
    public void draw()
    {
        wall = new Square();
        wall.moveVertical(80);
        wall.changeSize(100);
        wall.makeVisible();

        window = new Square();
        window.changeColor("black");
        window.moveHorizontal(20);
        window.moveVertical(100);
        window.makeVisible();

        roof = new Triangle();
        roof.changeSize(50, 140);
        roof.moveHorizontal(60);
        roof.moveVertical(70);
        roof.makeVisible();

        sun = new Circle();
        sun.changeColor("yellow");
        sun.moveHorizontal(180);
        sun.moveVertical(-10);
        sun.changeSize(60);
        sun.makeVisible();
    }

    /**
     * Change this picture to black/white display
     */
    public void setBlackAndWhite()
    {
        if(wall != null)   // only if it's painted already...
        {
            wall.changeColor("black");
            window.changeColor("white");
            roof.changeColor("black");
            sun.changeColor("black");
        }
    }

    /**
     * Change this picture to use color display
     */
    public void setColor()
    {
        if(wall != null)   // only if it's painted already...
        {
            wall.changeColor("red");
            window.changeColor("black");
            roof.changeColor("green");
            sun.changeColor("yellow");
        }
    }

}


7. Canvas Class
import javax.swing.*;
import java.awt.*;
import java.util.List;
import java.util.*;

/**
 * Canvas is a class to allow for simple graphical drawing on a canvas.
 * This is a modification of the general purpose Canvas, specially made for
 * the BlueJ "shapes" example. 
 *
 * @author: Bruce Quig
 * @author: Michael Kölling (mik)
 *
 * @version: 1.6 (shapes)
 */
public class Canvas
{
    // Note: The implementation of this class (specifically the handling of
    // shape identity and colors) is slightly more complex than necessary. This
    // is done on purpose to keep the interface and instance fields of the
    // shape objects in this project clean and simple for educational purposes.

    private static Canvas canvasSingleton;

    /**
     * Factory method to get the canvas singleton object.
     */
    public static Canvas getCanvas()
    {
        if(canvasSingleton == null) {
            canvasSingleton = new Canvas("BlueJ Shapes Demo", 300, 300, 
                    Color.white);
        }
        canvasSingleton.setVisible(true);
        return canvasSingleton;
    }

    //  ----- instance part -----

    private JFrame frame;
    private CanvasPane canvas;
    private Graphics2D graphic;
    private Color backgroundColour;
    private Image canvasImage;
    private List<Object> objects;
    private HashMap<Object, ShapeDescription> shapes;
    
    /**
     * Create a Canvas.
     * @param title  title to appear in Canvas Frame
     * @param width  the desired width for the canvas
     * @param height  the desired height for the canvas
     * @param bgClour  the desired background colour of the canvas
     */
    private Canvas(String title, int width, int height, Color bgColour)
    {
        frame = new JFrame();
        canvas = new CanvasPane();
        frame.setContentPane(canvas);
        frame.setTitle(title);
        canvas.setPreferredSize(new Dimension(width, height));
        backgroundColour = bgColour;
        frame.pack();
        objects = new ArrayList<Object>();
        shapes = new HashMap<Object, ShapeDescription>();
    }

    /**
     * Set the canvas visibility and brings canvas to the front of screen
     * when made visible. This method can also be used to bring an already
     * visible canvas to the front of other windows.
     * @param visible  boolean value representing the desired visibility of
     * the canvas (true or false) 
     */
    public void setVisible(boolean visible)
    {
        if(graphic == null) {
            // first time: instantiate the offscreen image and fill it with
            // the background colour
            Dimension size = canvas.getSize();
            canvasImage = canvas.createImage(size.width, size.height);
            graphic = (Graphics2D)canvasImage.getGraphics();
            graphic.setColor(backgroundColour);
            graphic.fillRect(0, 0, size.width, size.height);
            graphic.setColor(Color.black);
        }
        frame.setVisible(visible);
    }

    /**
     * Draw a given shape onto the canvas.
     * @param  referenceObject  an object to define identity for this shape
     * @param  color            the color of the shape
     * @param  shape            the shape object to be drawn on the canvas
     */
     // Note: this is a slightly backwards way of maintaining the shape
     // objects. It is carefully designed to keep the visible shape interfaces
     // in this project clean and simple for educational purposes.
    public void draw(Object referenceObject, String color, Shape shape)
    {
        objects.remove(referenceObject);   // just in case it was already there
        objects.add(referenceObject);      // add at the end
        shapes.put(referenceObject, new ShapeDescription(shape, color));
        redraw();
    }
 
    /**
     * Erase a given shape's from the screen.
     * @param  referenceObject  the shape object to be erased 
     */
    public void erase(Object referenceObject)
    {
        objects.remove(referenceObject);   // just in case it was already there
        shapes.remove(referenceObject);
        redraw();
    }

    /**
     * Set the foreground colour of the Canvas.
     * @param  newColour   the new colour for the foreground of the Canvas 
     */
    public void setForegroundColor(String colorString)
    {
        if(colorString.equals("red"))
            graphic.setColor(Color.red);
        else if(colorString.equals("black"))
            graphic.setColor(Color.black);
        else if(colorString.equals("blue"))
            graphic.setColor(Color.blue);
        else if(colorString.equals("yellow"))
            graphic.setColor(Color.yellow);
        else if(colorString.equals("green"))
            graphic.setColor(Color.green);
        else if(colorString.equals("magenta"))
            graphic.setColor(Color.magenta);
        else if(colorString.equals("white"))
            graphic.setColor(Color.white);
        else
            graphic.setColor(Color.black);
    }

    /**
     * Wait for a specified number of milliseconds before finishing.
     * This provides an easy way to specify a small delay which can be
     * used when producing animations.
     * @param  milliseconds  the number 
     */
    public void wait(int milliseconds)
    {
        try
        {
            Thread.sleep(milliseconds);
        } 
        catch (Exception e)
        {
            // ignoring exception at the moment
        }
    }

    /**
     * Redraw ell shapes currently on the Canvas.
     */
    private void redraw()
    {
        erase();
        for(Iterator i=objects.iterator(); i.hasNext(); ) {
            ((ShapeDescription)shapes.get(i.next())).draw(graphic);
        }
        canvas.repaint();
    }
       
    /**
     * Erase the whole canvas. (Does not repaint.)
     */
    private void erase()
    {
        Color original = graphic.getColor();
        graphic.setColor(backgroundColour);
        Dimension size = canvas.getSize();
        graphic.fill(new Rectangle(0, 0, size.width, size.height));
        graphic.setColor(original);
    }


    /************************************************************************
     * Inner class CanvasPane - the actual canvas component contained in the
     * Canvas frame. This is essentially a JPanel with added capability to
     * refresh the image drawn on it.
     */
    private class CanvasPane extends JPanel
    {
        public void paint(Graphics g)
        {
            g.drawImage(canvasImage, 0, 0, null);
        }
    }
    
    /************************************************************************
     * Inner class CanvasPane - the actual canvas component contained in the
     * Canvas frame. This is essentially a JPanel with added capability to
     * refresh the image drawn on it.
     */
    private class ShapeDescription
    {
        private Shape shape;
        private String colorString;

        public ShapeDescription(Shape shape, String color)
        {
            this.shape = shape;
            colorString = color;
        }

        public void draw(Graphics2D graphic)
        {
            setForegroundColor(colorString);
            graphic.fill(shape);
        }
    }

}

Comments