Tugas PBO B: Fox and Rabbit

1. Class Window
2. Source Code Class Simulator
import java.util.Random;
import java.util.List;
import java.util.ArrayList;
import java.util.Iterator;
import java.awt.Color;

/**
 * A simple predator-prey simulator, based on a rectangular field
 * containing rabbits and foxes.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class Simulator
{
    // Constants representing configuration information for the simulation.
    // The default width for the grid.
    private static final int DEFAULT_WIDTH = 50;
    // The default depth of the grid.
    private static final int DEFAULT_DEPTH = 50;
    // The probability that a fox will be created in any given grid position.
    private static final double FOX_CREATION_PROBABILITY = 0.02;
    // The probability that a rabbit will be created in any given grid position.
    private static final double RABBIT_CREATION_PROBABILITY = 0.08;    

    // Lists of animals in the field. Separate lists are kept for ease of iteration.
    private List<Rabbit> rabbits;
    private List<Fox> foxes;
    // The current state of the field.
    private Field field;
    // The current step of the simulation.
    private int step;
    // A graphical view of the simulation.
    private SimulatorView view;
    
    /**
     * Construct a simulation field with default size.
     */
    public Simulator()
    {
        this(DEFAULT_DEPTH, DEFAULT_WIDTH);
    }
    
    /**
     * Create a simulation field with the given size.
     * @param depth Depth of the field. Must be greater than zero.
     * @param width Width of the field. Must be greater than zero.
     */
    public Simulator(int depth, int width)
    {
        if(width <= 0 || depth <= 0) {
            System.out.println("The dimensions must be greater than zero.");
            System.out.println("Using default values.");
            depth = DEFAULT_DEPTH;
            width = DEFAULT_WIDTH;
        }
        
        rabbits = new ArrayList<Rabbit>();
        foxes = new ArrayList<Fox>();
        field = new Field(depth, width);

        // Create a view of the state of each location in the field.
        view = new SimulatorView(depth, width);
        view.setColor(Rabbit.class, Color.orange);
        view.setColor(Fox.class, Color.blue);
        
        // Setup a valid starting point.
        reset();
    }
    
    /**
     * Run the simulation from its current state for a reasonably long period,
     * e.g. 500 steps.
     */
    public void runLongSimulation()
    {
        simulate(500);
    }
    
    /**
     * Run the simulation from its current state for the given number of steps.
     * Stop before the given number of steps if it ceases to be viable.
     * @param numSteps The number of steps to run for.
     */
    public void simulate(int numSteps)
    {
        for(int step = 1; step <= numSteps && view.isViable(field); step++) {
            simulateOneStep();
        }
    }
    
    /**
     * Run the simulation from its current state for a single step.
     * Iterate over the whole field updating the state of each
     * fox and rabbit.
     */
    public void simulateOneStep()
    {
        step++;

        // Provide space for newborn rabbits.
        List<Rabbit> newRabbits = new ArrayList<Rabbit>();        
        // Let all rabbits act.
        for(Iterator<Rabbit> it = rabbits.iterator(); it.hasNext(); ) {
            Rabbit rabbit = it.next();
            rabbit.run(newRabbits);
            if(! rabbit.isAlive()) {
                it.remove();
            }
        }
        
        // Provide space for newborn foxes.
        List<Fox> newFoxes = new ArrayList<Fox>();        
        // Let all foxes act.
        for(Iterator<Fox> it = foxes.iterator(); it.hasNext(); ) {
            Fox fox = it.next();
            fox.hunt(newFoxes);
            if(! fox.isAlive()) {
                it.remove();
            }
        }
        
        // Add the newly born foxes and rabbits to the main lists.
        rabbits.addAll(newRabbits);
        foxes.addAll(newFoxes);

        view.showStatus(step, field);
    }
        
    /**
     * Reset the simulation to a starting position.
     */
    public void reset()
    {
        step = 0;
        rabbits.clear();
        foxes.clear();
        populate();
        
        // Show the starting state in the view.
        view.showStatus(step, field);
    }
    
    /**
     * Randomly populate the field with foxes and rabbits.
     */
    private void populate()
    {
        Random rand = Randomizer.getRandom();
        field.clear();
        for(int row = 0; row < field.getDepth(); row++) {
            for(int col = 0; col < field.getWidth(); col++) {
                if(rand.nextDouble() <= FOX_CREATION_PROBABILITY) {
                    Location location = new Location(row, col);
                    Fox fox = new Fox(true, field, location);
                    foxes.add(fox);
                }
                else if(rand.nextDouble() <= RABBIT_CREATION_PROBABILITY) {
                    Location location = new Location(row, col);
                    Rabbit rabbit = new Rabbit(true, field, location);
                    rabbits.add(rabbit);
                }
                // else leave the location empty.
            }
        }
    }
}


Class SimulatorView
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.LinkedHashMap;
import java.util.Map;

/**
 * A graphical view of the simulation grid.
 * The view displays a colored rectangle for each location 
 * representing its contents. It uses a default background color.
 * Colors for each type of species can be defined using the
 * setColor method.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class SimulatorView extends JFrame
{
    // Colors used for empty locations.
    private static final Color EMPTY_COLOR = Color.white;

    // Color used for objects that have no defined color.
    private static final Color UNKNOWN_COLOR = Color.gray;

    private final String STEP_PREFIX = "Step: ";
    private final String POPULATION_PREFIX = "Population: ";
    private JLabel stepLabel, population;
    private FieldView fieldView;
    
    // A map for storing colors for participants in the simulation
    private Map<Class, Color> colors;
    // A statistics object computing and storing simulation information
    private FieldStats stats;

    /**
     * Create a view of the given width and height.
     * @param height The simulation's height.
     * @param width  The simulation's width.
     */
    public SimulatorView(int height, int width)
    {
        stats = new FieldStats();
        colors = new LinkedHashMap<Class, Color>();

        setTitle("Fox and Rabbit Simulation");
        stepLabel = new JLabel(STEP_PREFIX, JLabel.CENTER);
        population = new JLabel(POPULATION_PREFIX, JLabel.CENTER);
        
        setLocation(100, 50);
        
        fieldView = new FieldView(height, width);

        Container contents = getContentPane();
        contents.add(stepLabel, BorderLayout.NORTH);
        contents.add(fieldView, BorderLayout.CENTER);
        contents.add(population, BorderLayout.SOUTH);
        pack();
        setVisible(true);
    }
    
    /**
     * Define a color to be used for a given class of animal.
     * @param animalClass The animal's Class object.
     * @param color The color to be used for the given class.
     */
    public void setColor(Class animalClass, Color color)
    {
        colors.put(animalClass, color);
    }

    /**
     * @return The color to be used for a given class of animal.
     */
    private Color getColor(Class animalClass)
    {
        Color col = colors.get(animalClass);
        if(col == null) {
            // no color defined for this class
            return UNKNOWN_COLOR;
        }
        else {
            return col;
        }
    }

    /**
     * Show the current status of the field.
     * @param step Which iteration step it is.
     * @param field The field whose status is to be displayed.
     */
    public void showStatus(int step, Field field)
    {
        if(!isVisible()) {
            setVisible(true);
        }
            
        stepLabel.setText(STEP_PREFIX + step);
        stats.reset();
        
        fieldView.preparePaint();

        for(int row = 0; row < field.getDepth(); row++) {
            for(int col = 0; col < field.getWidth(); col++) {
                Object animal = field.getObjectAt(row, col);
                if(animal != null) {
                    stats.incrementCount(animal.getClass());
                    fieldView.drawMark(col, row, getColor(animal.getClass()));
                }
                else {
                    fieldView.drawMark(col, row, EMPTY_COLOR);
                }
            }
        }
        stats.countFinished();

        population.setText(POPULATION_PREFIX + stats.getPopulationDetails(field));
        fieldView.repaint();
    }

    /**
     * Determine whether the simulation should continue to run.
     * @return true If there is more than one species alive.
     */
    public boolean isViable(Field field)
    {
        return stats.isViable(field);
    }
    
    /**
     * Provide a graphical view of a rectangular field. This is 
     * a nested class (a class defined inside a class) which
     * defines a custom component for the user interface. This
     * component displays the field.
     * This is rather advanced GUI stuff - you can ignore this 
     * for your project if you like.
     */
    private class FieldView extends JPanel
    {
        private final int GRID_VIEW_SCALING_FACTOR = 6;

        private int gridWidth, gridHeight;
        private int xScale, yScale;
        Dimension size;
        private Graphics g;
        private Image fieldImage;

        /**
         * Create a new FieldView component.
         */
        public FieldView(int height, int width)
        {
            gridHeight = height;
            gridWidth = width;
            size = new Dimension(0, 0);
        }

        /**
         * Tell the GUI manager how big we would like to be.
         */
        public Dimension getPreferredSize()
        {
            return new Dimension(gridWidth * GRID_VIEW_SCALING_FACTOR,
                                 gridHeight * GRID_VIEW_SCALING_FACTOR);
        }

        /**
         * Prepare for a new round of painting. Since the component
         * may be resized, compute the scaling factor again.
         */
        public void preparePaint()
        {
            if(! size.equals(getSize())) {  // if the size has changed...
                size = getSize();
                fieldImage = fieldView.createImage(size.width, size.height);
                g = fieldImage.getGraphics();

                xScale = size.width / gridWidth;
                if(xScale < 1) {
                    xScale = GRID_VIEW_SCALING_FACTOR;
                }
                yScale = size.height / gridHeight;
                if(yScale < 1) {
                    yScale = GRID_VIEW_SCALING_FACTOR;
                }
            }
        }
        
        /**
         * Paint on grid location on this field in a given color.
         */
        public void drawMark(int x, int y, Color color)
        {
            g.setColor(color);
            g.fillRect(x * xScale, y * yScale, xScale-1, yScale-1);
        }

        /**
         * The field view component needs to be redisplayed. Copy the
         * internal image to screen.
         */
        public void paintComponent(Graphics g)
        {
            if(fieldImage != null) {
                Dimension currentSize = getSize();
                if(size.equals(currentSize)) {
                    g.drawImage(fieldImage, 0, 0, null);
                }
                else {
                    // Rescale the previous image.
                    g.drawImage(fieldImage, 0, 0, currentSize.width, currentSize.height, null);
                }
            }
        }
    }
}


Class Field
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;

/**
 * Represent a rectangular grid of field positions.
 * Each position is able to store a single animal.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class Field
{
    // A random number generator for providing random locations.
    private static final Random rand = Randomizer.getRandom();
    
    // The depth and width of the field.
    private int depth, width;
    // Storage for the animals.
    private Object[][] field;

    /**
     * Represent a field of the given dimensions.
     * @param depth The depth of the field.
     * @param width The width of the field.
     */
    public Field(int depth, int width)
    {
        this.depth = depth;
        this.width = width;
        field = new Object[depth][width];
    }
    
    /**
     * Empty the field.
     */
    public void clear()
    {
        for(int row = 0; row < depth; row++) {
            for(int col = 0; col < width; col++) {
                field[row][col] = null;
            }
        }
    }
    
    /**
     * Clear the given location.
     * @param location The location to clear.
     */
    public void clear(Location location)
    {
        field[location.getRow()][location.getCol()] = null;
    }
    
    /**
     * Place an animal at the given location.
     * If there is already an animal at the location it will
     * be lost.
     * @param animal The animal to be placed.
     * @param row Row coordinate of the location.
     * @param col Column coordinate of the location.
     */
    public void place(Object animal, int row, int col)
    {
        place(animal, new Location(row, col));
    }
    
    /**
     * Place an animal at the given location.
     * If there is already an animal at the location it will
     * be lost.
     * @param animal The animal to be placed.
     * @param location Where to place the animal.
     */
    public void place(Object animal, Location location)
    {
        field[location.getRow()][location.getCol()] = animal;
    }
    
    /**
     * Return the animal at the given location, if any.
     * @param location Where in the field.
     * @return The animal at the given location, or null if there is none.
     */
    public Object getObjectAt(Location location)
    {
        return getObjectAt(location.getRow(), location.getCol());
    }
    
    /**
     * Return the animal at the given location, if any.
     * @param row The desired row.
     * @param col The desired column.
     * @return The animal at the given location, or null if there is none.
     */
    public Object getObjectAt(int row, int col)
    {
        return field[row][col];
    }
    
    /**
     * Generate a random location that is adjacent to the
     * given location, or is the same location.
     * The returned location will be within the valid bounds
     * of the field.
     * @param location The location from which to generate an adjacency.
     * @return A valid location within the grid area.
     */
    public Location randomAdjacentLocation(Location location)
    {
        List<Location> adjacent = adjacentLocations(location);
        return adjacent.get(0);
    }
    
    /**
     * Get a shuffled list of the free adjacent locations.
     * @param location Get locations adjacent to this.
     * @return A list of free adjacent locations.
     */
    public List<Location> getFreeAdjacentLocations(Location location)
    {
        List<Location> free = new LinkedList<Location>();
        List<Location> adjacent = adjacentLocations(location);
        for(Location next : adjacent) {
            if(getObjectAt(next) == null) {
                free.add(next);
            }
        }
        return free;
    }
    
    /**
     * Try to find a free location that is adjacent to the
     * given location. If there is none, return null.
     * The returned location will be within the valid bounds
     * of the field.
     * @param location The location from which to generate an adjacency.
     * @return A valid location within the grid area.
     */
    public Location freeAdjacentLocation(Location location)
    {
        // The available free ones.
        List<Location> free = getFreeAdjacentLocations(location);
        if(free.size() > 0) {
            return free.get(0);
        }
        else {
            return null;
        }
    }

    /**
     * Return a shuffled list of locations adjacent to the given one.
     * The list will not include the location itself.
     * All locations will lie within the grid.
     * @param location The location from which to generate adjacencies.
     * @return A list of locations adjacent to that given.
     */
    public List<Location> adjacentLocations(Location location)
    {
        assert location != null : "Null location passed to adjacentLocations";
        // The list of locations to be returned.
        List<Location> locations = new LinkedList<Location>();
        if(location != null) {
            int row = location.getRow();
            int col = location.getCol();
            for(int roffset = -1; roffset <= 1; roffset++) {
                int nextRow = row + roffset;
                if(nextRow >= 0 && nextRow < depth) {
                    for(int coffset = -1; coffset <= 1; coffset++) {
                        int nextCol = col + coffset;
                        // Exclude invalid locations and the original location.
                        if(nextCol >= 0 && nextCol < width && (roffset != 0 || coffset != 0)) {
                            locations.add(new Location(nextRow, nextCol));
                        }
                    }
                }
            }
            
            // Shuffle the list. Several other methods rely on the list
            // being in a random order.
            Collections.shuffle(locations, rand);
        }
        return locations;
    }

    /**
     * Return the depth of the field.
     * @return The depth of the field.
     */
    public int getDepth()
    {
        return depth;
    }
    
    /**
     * Return the width of the field.
     * @return The width of the field.
     */
    public int getWidth()
    {
        return width;
    }
}


Class FieldStats
import java.awt.Color;
import java.util.HashMap;

/**
 * This class collects and provides some statistical data on the state 
 * of a field. It is flexible: it will create and maintain a counter 
 * for any class of object that is found within the field.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class FieldStats
{
    // Counters for each type of entity (fox, rabbit, etc.) in the simulation.
    private HashMap<Class, Counter> counters;
    // Whether the counters are currently up to date.
    private boolean countsValid;

    /**
     * Construct a FieldStats object.
     */
    public FieldStats()
    {
        // Set up a collection for counters for each type of animal that
        // we might find
        counters = new HashMap<Class, Counter>();
        countsValid = true;
    }

    /**
     * Get details of what is in the field.
     * @return A string describing what is in the field.
     */
    public String getPopulationDetails(Field field)
    {
        StringBuffer buffer = new StringBuffer();
        if(!countsValid) {
            generateCounts(field);
        }
        for(Class key : counters.keySet()) {
            Counter info = counters.get(key);
            buffer.append(info.getName());
            buffer.append(": ");
            buffer.append(info.getCount());
            buffer.append(' ');
        }
        return buffer.toString();
    }
    
    /**
     * Invalidate the current set of statistics; reset all 
     * counts to zero.
     */
    public void reset()
    {
        countsValid = false;
        for(Class key : counters.keySet()) {
            Counter count = counters.get(key);
            count.reset();
        }
    }

    /**
     * Increment the count for one class of animal.
     * @param animalClass The class of animal to increment.
     */
    public void incrementCount(Class animalClass)
    {
        Counter count = counters.get(animalClass);
        if(count == null) {
            // We do not have a counter for this species yet.
            // Create one.
            count = new Counter(animalClass.getName());
            counters.put(animalClass, count);
        }
        count.increment();
    }

    /**
     * Indicate that an animal count has been completed.
     */
    public void countFinished()
    {
        countsValid = true;
    }

    /**
     * Determine whether the simulation is still viable.
     * I.e., should it continue to run.
     * @return true If there is more than one species alive.
     */
    public boolean isViable(Field field)
    {
        // How many counts are non-zero.
        int nonZero = 0;
        if(!countsValid) {
            generateCounts(field);
        }
        for(Class key : counters.keySet()) {
            Counter info = counters.get(key);
            if(info.getCount() > 0) {
                nonZero++;
            }
        }
        return nonZero > 1;
    }
    
    /**
     * Generate counts of the number of foxes and rabbits.
     * These are not kept up to date as foxes and rabbits
     * are placed in the field, but only when a request
     * is made for the information.
     * @param field The field to generate the stats for.
     */
    private void generateCounts(Field field)
    {
        reset();
        for(int row = 0; row < field.getDepth(); row++) {
            for(int col = 0; col < field.getWidth(); col++) {
                Object animal = field.getObjectAt(row, col);
                if(animal != null) {
                    incrementCount(animal.getClass());
                }
            }
        }
        countsValid = true;
    }
}


Class Counter
import java.awt.Color;

/**
 * Provide a counter for a participant in the simulation.
 * This includes an identifying string and a count of how
 * many participants of this type currently exist within 
 * the simulation.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class Counter
{
    // A name for this type of simulation participant
    private String name;
    // How many of this type exist in the simulation.
    private int count;

    /**
     * Provide a name for one of the simulation types.
     * @param name  A name, e.g. "Fox".
     */
    public Counter(String name)
    {
        this.name = name;
        count = 0;
    }
    
    /**
     * @return The short description of this type.
     */
    public String getName()
    {
        return name;
    }

    /**
     * @return The current count for this type.
     */
    public int getCount()
    {
        return count;
    }

    /**
     * Increment the current count by one.
     */
    public void increment()
    {
        count++;
    }
    
    /**
     * Reset the current count to zero.
     */
    public void reset()
    {
        count = 0;
    }
}


Class Location
/**
 * Represent a location in a rectangular grid.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class Location
{
    // Row and column positions.
    private int row;
    private int col;

    /**
     * Represent a row and column.
     * @param row The row.
     * @param col The column.
     */
    public Location(int row, int col)
    {
        this.row = row;
        this.col = col;
    }
    
    /**
     * Implement content equality.
     */
    public boolean equals(Object obj)
    {
        if(obj instanceof Location) {
            Location other = (Location) obj;
            return row == other.getRow() && col == other.getCol();
        }
        else {
            return false;
        }
    }
    
    /**
     * Return a string of the form row,column
     * @return A string representation of the location.
     */
    public String toString()
    {
        return row + "," + col;
    }
    
    /**
     * Use the top 16 bits for the row value and the bottom for
     * the column. Except for very big grids, this should give a
     * unique hash code for each (row, col) pair.
     * @return A hashcode for the location.
     */
    public int hashCode()
    {
        return (row << 16) + col;
    }
    
    /**
     * @return The row.
     */
    public int getRow()
    {
        return row;
    }
    
    /**
     * @return The column.
     */
    public int getCol()
    {
        return col;
    }
}


Class Randomizer
import java.util.Random;

/**
 * Provide control over the randomization of the simulation.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class Randomizer
{
    // The default seed for control of randomization.
    private static final int SEED = 1111;
    // A shared Random object, if required.
    private static final Random rand = new Random(SEED);
    // Determine whether a shared random generator is to be provided.
    private static final boolean useShared = true;

    /**
     * Constructor for objects of class Randomizer
     */
    public Randomizer()
    {
    }

    /**
     * Provide a random generator.
     * @return A random object.
     */
    public static Random getRandom()
    {
        if(useShared) {
            return rand;
        }
        else {
            return new Random();
        }
    }
    
    /**
     * Reset the randomization.
     * This will have no effect if randomization is not through
     * a shared Random generator.
     */
    public static void reset()
    {
        if(useShared) {
            rand.setSeed(SEED);
        }
    }
}


Class Rabbit
import java.util.List;
import java.util.Random;

/**
 * A simple model of a rabbit.
 * Rabbits age, move, breed, and die.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class Rabbit
{
    // Characteristics shared by all rabbits (static fields).

    // The age at which a rabbit can start to breed.
    private static final int BREEDING_AGE = 5;
    // The age to which a rabbit can live.
    private static final int MAX_AGE = 40;
    // The likelihood of a rabbit breeding.
    private static final double BREEDING_PROBABILITY = 0.15;
    // The maximum number of births.
    private static final int MAX_LITTER_SIZE = 4;
    // A shared random number generator to control breeding.
    private static final Random rand = Randomizer.getRandom();
    
    // Individual characteristics (instance fields).
    
    // The rabbit's age.
    private int age;
    // Whether the rabbit is alive or not.
    private boolean alive;
    // The rabbit's position.
    private Location location;
    // The field occupied.
    private Field field;

    /**
     * Create a new rabbit. A rabbit may be created with age
     * zero (a new born) or with a random age.
     * 
     * @param randomAge If true, the rabbit will have a random age.
     * @param field The field currently occupied.
     * @param location The location within the field.
     */
    public Rabbit(boolean randomAge, Field field, Location location)
    {
        age = 0;
        alive = true;
        this.field = field;
        setLocation(location);
        if(randomAge) {
            age = rand.nextInt(MAX_AGE);
        }
    }
    
    /**
     * This is what the rabbit does most of the time - it runs 
     * around. Sometimes it will breed or die of old age.
     * @param newRabbits A list to add newly born rabbits to.
     */
    public void run(List<Rabbit> newRabbits)
    {
        incrementAge();
        if(alive) {
            giveBirth(newRabbits);            
            // Try to move into a free location.
            Location newLocation = field.freeAdjacentLocation(location);
            if(newLocation != null) {
                setLocation(newLocation);
            }
            else {
                // Overcrowding.
                setDead();
            }
        }
    }
    
    /**
     * Check whether the rabbit is alive or not.
     * @return true if the rabbit is still alive.
     */
    public boolean isAlive()
    {
        return alive;
    }
    
    /**
     * Indicate that the rabbit is no longer alive.
     * It is removed from the field.
     */
    public void setDead()
    {
        alive = false;
        if(location != null) {
            field.clear(location);
            location = null;
            field = null;
        }
    }
    
    /**
     * Return the rabbit's location.
     * @return The rabbit's location.
     */
    public Location getLocation()
    {
        return location;
    }
    
    /**
     * Place the rabbit at the new location in the given field.
     * @param newLocation The rabbit's new location.
     */
    private void setLocation(Location newLocation)
    {
        if(location != null) {
            field.clear(location);
        }
        location = newLocation;
        field.place(this, newLocation);
    }

    /**
     * Increase the age.
     * This could result in the rabbit's death.
     */
    private void incrementAge()
    {
        age++;
        if(age > MAX_AGE) {
            setDead();
        }
    }
    
    /**
     * Check whether or not this rabbit is to give birth at this step.
     * New births will be made into free adjacent locations.
     * @param newRabbits A list to add newly born rabbits to.
     */
    private void giveBirth(List<Rabbit> newRabbits)
    {
        // New rabbits are born into adjacent locations.
        // Get a list of adjacent free locations.
        List<Location> free = field.getFreeAdjacentLocations(location);
        int births = breed();
        for(int b = 0; b < births && free.size() > 0; b++) {
            Location loc = free.remove(0);
            Rabbit young = new Rabbit(false, field, loc);
            newRabbits.add(young);
        }
    }
        
    /**
     * Generate a number representing the number of births,
     * if it can breed.
     * @return The number of births (may be zero).
     */
    private int breed()
    {
        int births = 0;
        if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) {
            births = rand.nextInt(MAX_LITTER_SIZE) + 1;
        }
        return births;
    }

    /**
     * A rabbit can breed if it has reached the breeding age.
     * @return true if the rabbit can breed, false otherwise.
     */
    private boolean canBreed()
    {
        return age >= BREEDING_AGE;
    }
}


Class Fox
import java.util.List;
import java.util.Iterator;
import java.util.Random;

/**
 * A simple model of a fox.
 * Foxes age, move, eat rabbits, and die.
 * 
 * @author David J. Barnes and Michael Kolling
 * @version 2008.03.30
 */
public class Fox
{
    // Characteristics shared by all foxes (static fields).
    
    // The age at which a fox can start to breed.
    private static final int BREEDING_AGE = 10;
    // The age to which a fox can live.
    private static final int MAX_AGE = 150;
    // The likelihood of a fox breeding.
    private static final double BREEDING_PROBABILITY = 0.35;
    // The maximum number of births.
    private static final int MAX_LITTER_SIZE = 5;
    // The food value of a single rabbit. In effect, this is the
    // number of steps a fox can go before it has to eat again.
    private static final int RABBIT_FOOD_VALUE = 7;
    // A shared random number generator to control breeding.
    private static final Random rand = Randomizer.getRandom();
    
    // Individual characteristics (instance fields).

    // The fox's age.
    private int age;
    // Whether the fox is alive or not.
    private boolean alive;
    // The fox's position.
    private Location location;
    // The field occupied.
    private Field field;
    // The fox's food level, which is increased by eating rabbits.
    private int foodLevel;

    /**
     * Create a fox. A fox can be created as a new born (age zero
     * and not hungry) or with a random age and food level.
     * 
     * @param randomAge If true, the fox will have random age and hunger level.
     * @param field The field currently occupied.
     * @param location The location within the field.
     */
    public Fox(boolean randomAge, Field field, Location location)
    {
        age = 0;
        alive = true;
        this.field = field;
        setLocation(location);
        if(randomAge) {
            age = rand.nextInt(MAX_AGE);
            foodLevel = rand.nextInt(RABBIT_FOOD_VALUE);
        }
        else {
            // leave age at 0
            foodLevel = RABBIT_FOOD_VALUE;
        }
    }
    
    /**
     * This is what the fox does most of the time: it hunts for
     * rabbits. In the process, it might breed, die of hunger,
     * or die of old age.
     * @param field The field currently occupied.
     * @param newFoxes A list to add newly born foxes to.
     */
    public void hunt(List<Fox> newFoxes)
    {
        incrementAge();
        incrementHunger();
        if(alive) {
            giveBirth(newFoxes);            
            // Move towards a source of food if found.
            Location newLocation = findFood(location);
            if(newLocation == null) { 
                // No food found - try to move to a free location.
                newLocation = field.freeAdjacentLocation(location);
            }
            // See if it was possible to move.
            if(newLocation != null) {
                setLocation(newLocation);
            }
            else {
                // Overcrowding.
                setDead();
            }
        }
    }

    /**
     * Check whether the fox is alive or not.
     * @return True if the fox is still alive.
     */
    public boolean isAlive()
    {
        return alive;
    }

    /**
     * Return the fox's location.
     * @return The fox's location.
     */
    public Location getLocation()
    {
        return location;
    }
    
    /**
     * Place the fox at the new location in the given field.
     * @param newLocation The fox's new location.
     */
    private void setLocation(Location newLocation)
    {
        if(location != null) {
            field.clear(location);
        }
        location = newLocation;
        field.place(this, newLocation);
    }
    
    /**
     * Increase the age. This could result in the fox's death.
     */
    private void incrementAge()
    {
        age++;
        if(age > MAX_AGE) {
            setDead();
        }
    }
    
    /**
     * Make this fox more hungry. This could result in the fox's death.
     */
    private void incrementHunger()
    {
        foodLevel--;
        if(foodLevel <= 0) {
            setDead();
        }
    }
    
    /**
     * Tell the fox to look for rabbits adjacent to its current location.
     * Only the first live rabbit is eaten.
     * @param location Where in the field it is located.
     * @return Where food was found, or null if it wasn't.
     */
    private Location findFood(Location location)
    {
        List<Location> adjacent = field.adjacentLocations(location);
        Iterator<Location> it = adjacent.iterator();
        while(it.hasNext()) {
            Location where = it.next();
            Object animal = field.getObjectAt(where);
            if(animal instanceof Rabbit) {
                Rabbit rabbit = (Rabbit) animal;
                if(rabbit.isAlive()) { 
                    rabbit.setDead();
                    foodLevel = RABBIT_FOOD_VALUE;
                    // Remove the dead rabbit from the field.
                    return where;
                }
            }
        }
        return null;
    }
    
    /**
     * Check whether or not this fox is to give birth at this step.
     * New births will be made into free adjacent locations.
     * @param newFoxes A list to add newly born foxes to.
     */
    private void giveBirth(List<Fox> newFoxes)
    {
        // New foxes are born into adjacent locations.
        // Get a list of adjacent free locations.
        List<Location> free = field.getFreeAdjacentLocations(location);
        int births = breed();
        for(int b = 0; b < births && free.size() > 0; b++) {
            Location loc = free.remove(0);
            Fox young = new Fox(false, field, loc);
            newFoxes.add(young);
        }
    }
        
    /**
     * Generate a number representing the number of births,
     * if it can breed.
     * @return The number of births (may be zero).
     */
    private int breed()
    {
        int births = 0;
        if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) {
            births = rand.nextInt(MAX_LITTER_SIZE) + 1;
        }
        return births;
    }

    /**
     * A fox can breed if it has reached the breeding age.
     */
    private boolean canBreed()
    {
        return age >= BREEDING_AGE;
    }

    /**
     * Indicate that the fox is no longer alive.
     * It is removed from the field.
     */
    private void setDead()
    {
        alive = false;
        if(location != null) {
            field.clear(location);
            location = null;
            field = null;
        }
    }
}


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